Who We Are

We make games that we like to play and we hope you’ll enjoy them too. With a focus on inventive story telling and unique mechanics, there’s something unexpected at every turn.


Hayden Popp
Founder, Lead Developer

I started developing late 2023 and have been learning UE5. With a background in writing, I’m excited to have a new medium to tell stories with; one that I have been following my whole life.
When I was young and Ryan introduced me to Half-Life, two things were set in stone: My passion for PC gaming and using ESDF.

So really this is all Ryan’s fault.

Ryan Popp
Composer

Ryan started building his modular synth a few years ago. He’s been beeping and booping ever since.

Blaine Smith
Creative Consultant

As an early adopter of ESDF, and an active PoppKey evangelist, it only made sense that I lend my skills to the development of games. I have since been gainfully employed at the studio, where I spend my time as a consultant of sorts. From assisting in the Foley Arts (Boom-squart) to playtesting I really help with it all. Some would say I’m a Jack of all trades, but I say:
Im A Game Dev.

Joey Waitman
Head of Tabletops, Writer

Hayden may call me a writer, but I think Dreamer would be more accurate. I come up with silly ideas and he makes them a reality.

Kyle Mullins
Quality Assurance Lead

Kyle playtests our games, but he hasn’t given me his blurb or picture just yet. I’ve reused Joey’s picture for the time being because look how stinking cute baby Willow is.

Michael Brittain
Foley Artist

Shuffle-shuffle. Swish. Clink-clank. Tap-tap. Creeeeak. Click, whirr—hummmm. Eeeeeeek. Thud-thud. Jingle. Zippppp. CRASH—clang! Silence… then a soft, shhhhhhhh of a deep breath, and a whispered “That’s a wrap.”

Peeve IV
SEA.E.O

Enjoys blorping about and fish food. Only uses watercooling.